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There are two types of buses: one for the memory-mapped or video display, and one for I/O. In the B6000 series, both buses were implemented in the graphics processor (where RAM was mapped onto video memory), a very clever idea that makes video decoding easier and saves space. This removed need for the I/O expansion card that other Mattel games used, and resulted in B6000 having a smaller motherboard.
There were lots of calculators on the market, but very few that were useful for a personal computer. Most were either toy calculators or calculators designed for use with scientific equipment or as inexpensive scientific calculators. Three models remembered: the HP-15C (1978), the HP-36C (1978), and the HP-41C (1981). All had to be plugged into a wall outlet when they weren't in use, and they were too expensive for mass market use at that price. There was also the HP-85, which had been released in 1977, and like the HP-17, the HP-85 was also a true personal computer: it had a magazine-style keyboard, the HP-85 had a 16-bit minicomputer and 3.5 inch floppy drive, and could boot MS-DOS, NS-DOS, CP/M, and protected character set (PC-8 and PC-POCKET). Unlike its older brother, the HP-85 was very popular, and is still around today.
The home computer market in the US was dominated in the late 1970s and early 1980s by the Apple II (first released in 1977) the Commodore 128 (1980-1982), the Atari 800XL (1981), the Tandy 1000 (1982), and the IBM PC (1981). Although Commodore was the biggest name in the home computer market, they almost never produced an official game for the XT, or considered using it at all. One exception is the CRT game The Wrecking Crew, which was both written for and released for the Commodore system: it's one of the few official releases to use the original version of the Commodore 8502 processor. d2c66b5586