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One of the biggest differences from Apollo, is its ability to handle and respond to a specific type of request in the form of a query. Is there an egg move? will cause the client to query for the egg move and return a boolean for every move in the client, letting the app choose what move to use. For example if you were to ask for Is there a whiten move?, The Pokémon Storage Server would query the client with request(/api/move/check?move=Whiten) and return a boolean telling the app whether or not there is a move whiten. The actual query will be sent and run on the server, which determines whether or not the move exists. There are many other examples of how the framework handles these types of requests with helpful context for every aspect of Pokémon GO.
For our client it will need to handle the query and as we have customised the query with customised data, the app will have access to this data. The Pokéapi, the part of Pokémon API which allows apps direct access to the server, will pass any query parameters that are received to the server by making an HTTP request similar to your internet browser's.
The parameter that we defined, can be found in the example above in the arguments used to create the client, it's referral_code (the client has to register to your account on the server).
What the AO client will do after the parameter and database is set is it will make an object from the PokéAPI which contains a Pokémon object, and return this object to the React app in a flatMap fetch. This flatMap fetch is the heart of the client and will be executed automatically for any query against the database.
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The client is provided to the entire component tree using React Context, but instead of creating our own context, we import a special context provider from @apollo/react-hooks called ApolloProvider. We can see how it differs from the regular React Context due to it having a special prop, client, specifically made to accept the created client. d2c66b5586