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Scattered throughout the world in Orb Rooms, the story of Noita can be translated and pieced together from a series of glyphs, which can be uncovered by pouring various substances in various orders into the various basins of water found in the aforementioned Orb Rooms.
The midsummer's loon flew over a swampand landed at the base of a great tree. Thewater bird laid three eggs. The first egg rolled fromthe nest and cracked. Blood flowed from the crackfor seven days and seven nights. From the bloodlife and death were formed.
In short, the glyphs tell the story of the creation of Noita's world, and the birth of the gods of Nature, Magic, and Technology. The midsummer's loon (possibly some sort of creator bird) laid three eggs. The first egg fell out of the nest the three eggs were lain in, and cracked. This egg then bled for 7 days and nights, and from this life and death were formed.
The Loon mentioned in the first glyph, as well as the world and various primordial forces being formed from the cracking or hatching of three eggs, are almost certainly allusions to the Kalevala, in which the world is formed when a Pochard makes a nest on the knee of the sky goddess Ilmatar, who is laying on her back on an endless ocean. Ilmatar shakes her leg, causing three eggs to fall into the ocean and break, forming the world. A similar event forms the world in the folklore on which the Kalevala is based, with some significant differences. Nature has some similar characteristics to Sampsa Pellervoinen, another figure in the Kalevala, who "sows" all vegetation and even the very landscape, though he isn't responsible for the creation of animals.
A different set of glyphs, which translate directly into English, can be found in other locations. They can be found adorning various altars, on platforms such as under the Pickups and the Perks within the Holy Mountains, and inscribed into various parts of the world.
They can appear as if styled in different ways, depending on how condensed the font is. Short and compact glyphs appear on platforms and altars, and taller more script-like forms can appear in places such as the Giant Tree's monument to Bammalam.
Note: there are some missing punctuation and grammatical errors in the translations; these reflect missing glyphs or apparent grammatical errors in the original glyphs. These translations are 1:1 for easy comparison to make them good translation examples.
The Meditation Chamber appears to be the interior of the Meditation Cube, based upon the glyphs that appear on both being identical (though reversed in the Meditation Chamber, to line up with it being on the interior). The cube and chamber notably greatly differ in their size relative to Minä; which along with them seemingly being the same structure, and the lack of destroyed terrain upon exiting the chamber largely ruling out the cube expanding when the portal is entered, implies that the character is somehow shrunk down when entering the portal into the cube, though how this is achieved is unknown.
Tikki Tooki gives +5 for killing monsters that are lower level than you. He awards successful dodges (+3 ) and use of the WEYTWUT and WONAFYT glyphs (+1 ). He also awards you +1 every time you poison a monster for the first time. You can also gain piety from him by using Tribute, which gives you +10 for 15 .
Tikki Tooki punishes you for getting damaged by monsters more than once, so you get -3 every time you get hit by a monster after the first. This dislike can be avoided even if you join him early, by fighting higher-level monsters with the help of damage-dealing glyphs and First strike or Slowed, or some magics. If you don't get damaged, the piety penalty will not occur.
Early Worship - without forward planning, as a preparation for worshiping another deity later, it is straightforward. Join early, use Tribute, slow or poison monsters while you explore, get a shot of Tikki's Edge. Carefully kill a few higher-level monsters with heavily use of glyphs and potions, then clean up low-level monsters which you wouldn't want around later (or mop up as much as you want). Use the level-ups to help you kill even higher-level monsters by refilling your health and mana, and pick a good moment to convert out into another religion. It's moderately easy if you join TT at lvl 2, but doable even at lvl 1, especially with dedicated spellcasters. A major benefit of worshiping TT as the first deity in a run is the guaranteed GETINDARE glyph he provides.
In cryptography research, it is desirable to prove the equivalence of a cryptographic algorithm and a known hard mathematical problem. These proofs are often called "security reductions", and are used to demonstrate the difficulty of cracking the encryption algorithm. In other words, the security of a given cryptographic algorithm is reduced to the security of a known hard problem. Researchers are actively looking for security reductions in the prospects for post quantum cryptography. Current results are given here:
The frame is made from aluminum, but the bottom is plastic. Since this is targeted as a portable keyboard, there is some concern that this material may crack if dropped or placed in an overly tight bag for too long. But, the material also aids in keeping the keyboard light, so it is an understandable tradeoff.
The Thor's hammer is attainable on the third island, and is usually the first ability available to the monarch. On the island there will be two monuments: a boulder that is cracked in half, (one side with green moss, the other with browning moss). The boulder has norse runes etched into it with the code to unlock the second monument.The second monument is a statue of Thor holding Mjolnir with seven stone cylinders to the right of the statue. Each cylinder requires a coin to change the rune on it. An additional five coins is required to activate Thor's statue. Putting in the correct combination will grant Mjolnir to the monarch, which costs one coin to pick up. Any runes that are incorrect will show up as red when activating the statue, meaning that the player could hypothetically brute-force the combination by spending enough coins.
The Meditation Chamber appears to be the interior of the Meditation Cube, based upon the glyphs that appear on both being identical (though reversed in the Meditation Chamber, to line up with it being on the interior). The cube and chamber notably greatly differ in their size relative to Minä; which along with them seemingly being the same structure, and the lack of destroyed terrain upon exiting the chamber largely ruling out the cube expanding when the portal is entered, implies that the character is somehow shrunk down when entering the portal into the cube, though how this is achieved is unknown. In game, the player is simply teleported to a chamber embedded in extremely dense rock, but this is likely due to technical limitations.
I'm debating whether I need to add a width result, for vertical layouts, that would be the maximum character width. This is distinct from bounding box; as noted in another message, some glyphs have ink outside the box that's used for spacing. The bounding box above is intended to enclose all ink, while this width would be based on the spacing box.
I'mdebating whether I need to add a width result, for vertical layouts, that wouldbe the maximum character width. This is distinct from bounding box; asnoted in another message, some glyphs have ink outside the box that's used forspacing. The bounding box above is intended to enclose all ink, whilethis width would be based on the spacing box. 2b1af7f3a8